Andre Yoskowitz
15 Oct 2008 21:05
Last month we reported about how gamers were furious over Electronic Art's decision to add SecuROM DRM to the hit game Spore.
Amazon users went on a rampage and the game currently has a one and half star (out of five) rating with 3150 reviews, with all drubbing the DRM and not the actual gameplay.
EA CEO John Riccitiello has made some comments recently regarding the DRM and it appears that he also dislikes DRM but says piracy is too strong to completely remove it.
"We implemented a form of DRM and it's something that 99.8 percent of users wouldn't notice. But for the other .2 percent, it became an issue and a number of them launched a cabal online to protest against it," Riccitiello said. "I personally don't like DRM. It interrupts the user experience. We would like to get around that. But there is this problem called piracy out there."
What is the point of the DRM though? The game was leaked to torrent sites and P2P four days before its official launch date, SecuROM or not. The game sold extremely well, and was pirated in unprecedented numbers. So once again, why have the DRM at all?