Andre Yoskowitz
13 Mar 2013 23:31
Earlier this week, 'Dishonored' lead designer Christophe Carrier said he was delighted Sony decided to add so much RAM to its upcoming PlayStation 4 console.
The console will have 8GB of GDDR5 RAM, 16 times the 512MB available to PS3 developers.
Today, another developer added similar thoughts. Braid creator Jonathan Blow says the console will compare to PCs due to its memory and speed and streamlined environment.
Blow's latest game, 'The Witness,' will be a PS4 exclusive: "For The Witness we're mostly interested in the base machine and how fast it is - the fact it has faster RAM than a PC, which really helps in shuttling graphics resources around."
"Since the PS4 is not running a heavyweight operating system like Windows that gets in the way of your graphics ... Rendering stuff through Windows has an impact on performance. Since a console is just about games, that doesn't happen, and the equivalent game will run faster. And if you can target to specific hardware you can make it run faster, too."