James Delahunty
19 Jun 2018 6:08
According to the World Health Organization, 'Gaming disorder' is now a condition like gambling or hoarding.
Gaming disorder has been included in the organization's eleventh edition of the International Classification of Diseases (ICD). The ICD is used by medical professionals worldwide as a baseline for the classification and identification of diseases and disorders.
It characterizes 'Gaming disorder' thus:
Gaming disorder is characterized by a pattern of persistent or recurrent gaming behaviour ('digital gaming' or 'video-gaming'), which may be online (i.e., over the internet) or offline, manifested by: 1) impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); 2) increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and 3) continuation or escalation of gaming despite the occurrence of negative consequences. The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.