AfterDawn: Tech news

Sony E3 summary: Motion control system, PSP Go! and Final Fantasy

Written by Andre Yoskowitz @ 02 Jun 2009 10:39 User comments (74)

Sony E3 summary: Motion control system, PSP Go! and Final Fantasy

Following Microsoft's presentation yesterday, it was Sony's turn today to woo the crowd at the E3 Expo and for the most part they did.
First off was the announcement of the worst kept secret PSP Go! updated handheld. Kaz Hirai even made a joke that one of the company's nickname for the device was "The worst kept secret of E3."

As already leaked, the Go! strips the UMD drive and has everything running off 16GB internal flash memory. The design changes to a "slider" and Hirai says the handheld is "50% smaller and 40% lighter than original PSP-1000." Also notable is the integration of Bluetooth. Users will also have the ability to download music and movies directly from the PlayStation Network.



A few of the new apps coming with the Go! are "Media Go" and "Sense Me." Media Go replaces the current "Media Manager" and integrates easier with the PlayStation Store. Sense Me will "use a 12-tone recognition system to analyze your PSP music library in order to deliver playlists based on moods you select."

Hirai also noted the classic hit Final Fantasy 7 , first available on the PSone, would soon be coming to the PlayStation Store along with 50 other classics.

The company will not be dropping UMD or PSP-3000 support either, says Hirai. How much will the new handheld cost? An unjust $250 USD.

Among notable games the company demoed: Uncharted 2 - Among Thieves, MAG, Assassin's Creed 2 and Gran Turismo PSP stole the show.

Following up on his surprise Xbox 360 announcement, legendary developer Hideo Kojima also revealed that the PSP would be recieving a completely new Metal Gear Solid title, called Peacewalker. The game will be a sequel to Metal Gear Solid 3.

Sony wasn't done yet however, and revealed Final Fantasy XIV Online:


The game is set to hit in 2010, and will be PS3-exclusive.

Last but not least, Sony unveiled its own take on a new motion control system, dubbed "PlayStation Motion Control." The system will work with PlayStation Eye to allow gamers to use "precise 1-to-1 tracking" while playing their games. The most impressive part of the demo was the ability to manipulate objects on the screen, like walking up to a sword and picking it up. Picking it up incorrectly will give you a cut, not in real life, but you get the point.



When will a finished product be available? Spring 2010 says the company.

Previous Next  

74 user comments

12.6.2009 22:48

Not too crazy about MGS coming to 360, but I can't wait to get my hands on AC2.

22.6.2009 23:35

hahaha thought it was funny how they compared the psp go to the original psp-1000 cant wait to see what the final fantasy online looks like though the one on ps2 had a large world

33.6.2009 00:13

If you look at it one way, the PSP is $50 cheaper then a 16GB iPod Touch, and I think you can say they have very similar markets and stuff.

And I do need a new MP3 player... My iPod's battery is dying a slow death and this place that I'd get the battery from for $5 has been sold out for weeks. I need another for my sister's too.

I have a fat PSP but it's too big for pockets and only holds 4GB unless you wanna pay more then double for an 8GB.

43.6.2009 00:43

PSP Go! for $250? I'm sold.
Gran Turismo PSP? I'm sold.
Mag? I'm sold (possibly).
Final Fantasy 14 online? Eh...
Playstation Motion Control? Sounds awesome.

53.6.2009 00:54

Final Fantasy XIV Online, couldn't possibly be PS3 exclusive. unless you where looking to create the smallest mmo to date. SquareEnix isn't that dumb.

hell i still haven't achieved what i wanted to in FFXI and ive been on it for 5 years.

63.6.2009 01:39

So, in summary, an overpriced bastardization of the PSP. Great, that's just what we needed.

The new MGS looks cool, and Uncharted 2 seems... like a game I might play, but other than that this year really left me disappointed.

And FFXIV? Really? XIII isn't even out of development, and do we really need another FF MMO?

73.6.2009 02:03
gmontalc
Inactive

PSP go, what a waste!

No touch screen, No Wi-Fi 3G, No second joystick, No camera, smaller screen size, SONY is a very well known company for killing their own products.

PSP go Bluetooth, is it going to be Universal or is the PS3 Bluetooth,... the same kind that works only for selective SONY's bluetooth?....

I was waiting for something much more impressive innovative piece of technology, what would be the point for me to expend another $250 for the same crap that I already own, whereas can do the samething... play crappie games, music and videos.

The iPhone is doing so far much better.

Is anybody outhere that can enlight my brain about it?, because I don't see why if anyone that already owns a PSP would like to spend more money for the same garbage.

This message has been edited since its posting. Latest edit was made on 03 Jun 2009 @ 2:13

83.6.2009 02:43

Originally posted by gmontalc:
PSP go Bluetooth, is it going to be Universal or is the PS3 Bluetooth,... the same kind that works only for selective SONY's bluetooth?....
The "PS3 Bluetooth" is universal, some headsets just weren't built with them being used for this purpose which is why they wont function properly (motorola mainly); it has nothing to do with the kind of bluetooth they incorporated into the system, and everything to do with the bluetooth device itself.

93.6.2009 02:59

Final Fantasy XIV Online makes me drool. I'm having a lot of fun with Shirokishi Monogatari's online component so if this FF can top that, lot's of fun online hours to be had!

103.6.2009 07:40

Quote:
Hirai also noted the classic hit Final Fantasy 7
wonder if they will upgrade the graphics...

I'd play it again... so sad about Zack's death...

113.6.2009 07:51

Motion control! Wow,, its nice to see Sony do something innovative for once.......oh wait, they only came up with this after Nintendo paved the way into the market.

123.6.2009 08:40

Originally posted by subpopz:
Motion control! Wow,, its nice to see Sony do something innovative for once.......oh wait, they only came up with this after Nintendo paved the way into the market.
Yet, nobody hasn't mention Microsoft using a motion control system of some sort. Why is that?

133.6.2009 09:13

Come to me Final Fantasy, can't wait :)

143.6.2009 10:52

Quote:
Originally posted by subpopz:
Motion control! Wow,, its nice to see Sony do something innovative for once.......oh wait, they only came up with this after Nintendo paved the way into the market.
Yet, nobody hasn't mention Microsoft using a motion control system of some sort. Why is that?

HAHA
I was thinking the same exact thing, what a douchebag.

153.6.2009 11:20

I would be extremely happy if there was Metal Gear Ac!d 3. =P

163.6.2009 13:21

Final fantasy looks good if not a little bit in the long run seeing as FF13 has yet to hit the shelves.

i watched the sony E3 live and i couldnt believe what i was seeing, its a ridiculous rip off they're technology is of the wii. Can nobody see that they've just reinvented the wiimote with a glowing ball at the end?!?!?!

Natal on the other hand, IMO, is revolutionary, if MS steers clear of casual games (unfortunatly not very likely) this is gonna be big.

173.6.2009 13:57

Originally posted by lecsiy:
i watched the sony E3 live and i couldnt believe what i was seeing, its a ridiculous rip off they're technology is of the wii. Can nobody see that they've just reinvented the wiimote with a glowing ball at the end?!?!?!

Natal on the other hand, IMO, is revolutionary, if MS steers clear of casual games (unfortunatly not very likely) this is gonna be big.
Right.. typical fanboy comments. Even so when the EyeToy and the Playstation Eye existed since Playstation 2, they're ripping another company off? Very well then.
This message has been edited since its posting. Latest edit was made on 03 Jun 2009 @ 1:58

183.6.2009 14:11

Be serious the eye toy was a gimmick at most. Natal on the other hand. If the demo was anything to go by and it was really an example of how it might work how could you compare that to the eyetoy, which for most games took a low res snap of your face so you could run around with a crappy image on your players head.

193.6.2009 14:17

Originally posted by jookycola:
Quote:
Originally posted by subpopz:
Motion control! Wow,, its nice to see Sony do something innovative for once.......oh wait, they only came up with this after Nintendo paved the way into the market.
Yet, nobody hasn't mention Microsoft using a motion control system of some sort. Why is that?

HAHA
I was thinking the same exact thing, what a douchebag.
There is no need for name calling, okay?

I have to add to the discussion in agreement of how the PS2 had this on consoles LAST GEN with the Eyetoy

http://www.youtube.com/watch?v=L17O43X39cg
This message has been edited since its posting. Latest edit was made on 03 Jun 2009 @ 2:19

203.6.2009 14:23

http://boards.ign.com/xbox_360_lobby/b8271/180903414/p1/?11

Those two little red colored lights on the Natal. Those are infrared light projectors. They project an invisible beam of infrared light out towards the subject. The Natals camera records the length's of time it takes for this light to return back to it. Essentially the camera and light system know in True Real Time 3D what 3D shape is in the lights path. It's so sensitive that it could recording each of your fingers and allow you to play an onscreen piano with both hands at the same time.

Obviosuly i take no credit for that, but it proves my point. Natal is seriously different to the eye toy.

213.6.2009 14:31

You need more than 1 camera to get full 3D, 2 can maybe pull it off but 3 is the proper minimum. Natal is no different than what the Eye Toy was last gen in it's implementation/uses for games, albeit with some more accuracy/options this time around.

This message has been edited since its posting. Latest edit was made on 03 Jun 2009 @ 2:36

223.6.2009 14:41

after watching the demonstration of Sony's Motion control I am impressed. Now they just need some good games. Maybe they will have more luck at this then the Wii has. Do not get me wrong the Wii has lots of games just not many that take full advantage of the motion control like Wii sports did.

233.6.2009 15:22

FFXIV is not an exclusive,or at least in a platform sense it isn't.

main site from Sqenix: http://na.finalfantasyxiv.com/

243.6.2009 15:27

Correct DXR88, as well as MGS:Rising & Lost Planet 2 being multi platform.

This message has been edited since its posting. Latest edit was made on 03 Jun 2009 @ 3:28

253.6.2009 16:13

FF14=fail(mmo=fail) should call it FF11X2 cause it will suck twice as much unless its not restrictive and annoying to play.

PSP go= fail(at least they have the ball to let you buy digi games for your psp)

Eye toy=fail.

Motion snecseing is over rated and very very VERY under utilized....

263.6.2009 18:30

Originally posted by subpopz:
Motion control! Wow,, its nice to see Sony do something innovative for once.......oh wait, they only came up with this after Nintendo paved the way into the market.
Nintendo is good like that. Bash them all you want but they are a big innovator in the Video Game world. I saw XBOX's controllerless camera on some online videos and that looks interesting but I could have sworn Nintendo had something like this in the works well before Microsoft Announced it. Wonder if their will be a patent war.

273.6.2009 18:55

Originally posted by ZippyDSM:
FF14=fail(mmo=fail) should call it FF11X2 cause it will suck twice as much unless its not restrictive and annoying to play.

PSP go= fail(at least they have the ball to let you buy digi games for your psp)

Eye toy=fail.

Motion sensing is over rated and very very VERY under utilized....
i enjoy FFXI it was meant to be played in a team,i find thats what sets it apart from the rest.plus with 3 expansions its a great MMO.

most people get turned away because of how slow it is.

283.6.2009 19:01

Originally posted by DXR88:
Originally posted by ZippyDSM:
FF14=fail(mmo=fail) should call it FF11X2 cause it will suck twice as much unless its not restrictive and annoying to play.

PSP go= fail(at least they have the ball to let you buy digi games for your psp)

Eye toy=fail.

Motion sensing is over rated and very very VERY under utilized....
i enjoy FFXI it was meant to be played in a team,i find thats what sets it apart from the rest.plus with 3 expansions its a great MMO.

most people get turned away because of how slow it is.
Slow is not the word not only is it slow its restrictive to the point its not a game its a fcking JOB, if the equipment was not bland and useless and enemies got tougher when your we in a group it would not have been so bad...but good lord...devlieling and removing everythign you've gained...... IT SUCKS!!


If you want to use deleveling make it so it dose not effect your requirements or gained abilities, make it effect your stats so you are weaker when de levled but not fcking handicapped and retarded...

293.6.2009 19:10

we all have are deferences i have deleveled quite a few times, and yes its the worse thing that happens but i wind up getting back what i lost in a few minutes.

i hope FFXIV adds new features, i mean who doesn't want an armored chocobo, another cool thing would be mounted battles.

303.6.2009 19:12

Originally posted by DXR88:
we all have are deferences i have deleveled quite a few times, and yes its the worse thing that happens but i wind up getting back what i lost in a few minutes.

i hope FFXIV adds new features, i mean who doesn't want an armored chocobo, another cool thing would be mounted battles.
They should offer 10 hours a month free time. I mgiht could try it then but fck I will not pay for a job of game...even wow becomes grindy and pointless....

313.6.2009 19:17

Originally posted by DXR88:
Final Fantasy XIV Online, couldn't possibly be PS3 exclusive. unless you where looking to create the smallest mmo to date. SquareEnix isn't that dumb.

hell i still haven't achieved what i wanted to in FFXI and ive been on it for 5 years.
FFXIV is console exclusive to PS3 and available for PC too.

Anyway - Motion control really got me happy - something to counter the not-even-halfway-developed Natal. (the demo was fake.)

The whole PSP thing was just boring. It's great how they're trying to keep all 3 games consoles alive but the PS3 got a small share of E3.
Only Uncharted 2 and God of War 3's gameplay and the motion controller thing satisfied me.
The rest was stuff we either expected or was just boring.

323.6.2009 19:41

Originally posted by kikzm33z:
Originally posted by DXR88:
Final Fantasy XIV Online, couldn't possibly be PS3 exclusive. unless you where looking to create the smallest mmo to date. SquareEnix isn't that dumb.

hell i still haven't achieved what i wanted to in FFXI and ive been on it for 5 years.
FFXIV is console exclusive to PS3 and available for PC too.

Anyway - Motion control really got me happy - something to counter the not-even-halfway-developed Natal. (the demo was fake.)

The whole PSP thing was just boring. It's great how they're trying to keep all 3 games consoles alive but the PS3 got a small share of E3.
Only Uncharted 2 and God of War 3's gameplay and the motion controller thing satisfied me.
The rest was stuff we either expected or was just boring.
the PC is also a platform there for i wouldn't exactly call it exclusive. exclusive maybe to the ps3 as a consoles

334.6.2009 08:02

Quote:
Originally posted by kikzm33z:
Originally posted by DXR88:
Final Fantasy XIV Online, couldn't possibly be PS3 exclusive. unless you where looking to create the smallest mmo to date. SquareEnix isn't that dumb.

hell i still haven't achieved what i wanted to in FFXI and ive been on it for 5 years.
FFXIV is console exclusive to PS3 and available for PC too.

Anyway - Motion control really got me happy - something to counter the not-even-halfway-developed Natal. (the demo was fake.)

The whole PSP thing was just boring. It's great how they're trying to keep all 3 games consoles alive but the PS3 got a small share of E3.
Only Uncharted 2 and God of War 3's gameplay and the motion controller thing satisfied me.
The rest was stuff we either expected or was just boring.
the PC is also a platform there for i wouldn't exactly call it exclusive. exclusive maybe to the ps3 as a consoles
'FFXIV is console exclusive to PS3 and available for PC too.'

Were you agreeing with my statement or saying something else? I don't understand :|
This message has been edited since its posting. Latest edit was made on 04 Jun 2009 @ 8:02

344.6.2009 08:23

I'm still stoked for PSP Go! this October. I really like the digital format.

354.6.2009 12:23

Another Final Fantasy MMORPG? Boo-urns. I hate MMORPGs. Not all of them are the same but they are generally grindfests, whether it be grinding for levels, skills or doing item runs and raids. I play video games to have fun and MMORPGs are like work, not fun. Not to mention that MMORPG communities are generally filled with a lot of people who are jerks and/or take the game too seriously. My MMORPG addict friend will go berzerk if his party members suck at doing raids in WoW. Like geez, it's just a freakin game man. I never once complained ever in a game if my team mates online screwed up. I don't take games that seriously. When I'm playing co-op with people I know in real life, I'll be more vocal but I'm not gonna get my panties in a twist. The horrible social aspect in MMORPGs is one of the main reasons why I'll always prefer single-player RPGs. At least if you play games online in Xbox Live, PSN, Steam or whatever, you can just avoid co-op if you don't want to deal with jerk team mates. But in most MMORPGs, you are pretty much forced to play co-op instead of just solo and PvP.

But if you enjoy that type of game and you don't act like a jerk online to other players, I'm not gonna rain on your parade. If you're having fun, that's all that matters.

This message has been edited since its posting. Latest edit was made on 04 Jun 2009 @ 12:27

364.6.2009 12:41

Originally posted by inagasake:
I'm not gonna rain on your parade. If you're having fun, that's all that matters.
This needs to be implemented into some people's minds.

374.6.2009 17:49

I'm still not sold on any motion control input device. Seriously, how many hard-core gamers really want to be jumping around the living room, flayling about like a fool? The Wii is great for those with families wanting to do some game relating activity with the kids, and i think the games on offer reflect this, but i'd hate to see either next gen gamers' console go solely down that route and reduce their offerings for serious gaming / multimedia fans.

Just the opinions of a bloke with no kids, not necessarily "fan boy" comments. I've seen my mates interacting with their kids on the Wii and having a great time, its just not for me.

That said, it if gets more PS3s / xBox360s sold is it a bad thing? I don't know. We will have to see what comes to the market and what direction Sony / Microsoft take.

384.6.2009 18:11

Quote:
Originally posted by inagasake:
I'm not gonna rain on your parade. If you're having fun, that's all that matters.
This needs to be implemented into some people's minds.
This is the start of the slippery slope, when good enough is good enough it means as long as its sales its good enough because consumers are sheep that can easily buy into anything because they can not hold out for better.......

Crap in crap out.....its endless and monolithic...

395.6.2009 11:40

Originally posted by ZippyDSM:
Quote:
Originally posted by inagasake:
I'm not gonna rain on your parade. If you're having fun, that's all that matters.
This needs to be implemented into some people's minds.
This is the start of the slippery slope, when good enough is good enough it means as long as its sales its good enough because consumers are sheep that can easily buy into anything because they can not hold out for better.......

Crap in crap out.....its endless and monolithic...
Inagaske, Zippy is way too focused on not having fun, being negative, and then uses the "everyone is a sheep" excuse to try to make people feel stupid. I am shocked that varnull hasn't stop by yet to make this another anti-sony/consumer thread.

Back to the point, Sony and Microsoft are finally trying to do what the Wii should have done, just with two different methods. Watching the Sony presentation on the 1 to 1 motion control makes me want a gladiator game right now. Imagine fun that would be.

405.6.2009 13:32

It seems to me that there may be an entire new market which craves motion control technology which might not be into hand-cramping action games. Is it so hard to accept that different people want differen things from their gaming experience?
Is there not room for everyone?

Or, are the fears being expressed just the fear that their favorite game may drop the controller versions of their game for the possibly more popular motion controler version?

415.6.2009 13:43

Originally posted by ikari:
Originally posted by ZippyDSM:
Quote:
Originally posted by inagasake:
I'm not gonna rain on your parade. If you're having fun, that's all that matters.
This needs to be implemented into some people's minds.
This is the start of the slippery slope, when good enough is good enough it means as long as its sales its good enough because consumers are sheep that can easily buy into anything because they can not hold out for better.......

Crap in crap out.....its endless and monolithic...
Inagaske, Zippy is way too focused on not having fun, being negative, and then uses the "everyone is a sheep" excuse to try to make people feel stupid. I am shocked that varnull hasn't stop by yet to make this another anti-sony/consumer thread.

Back to the point, Sony and Microsoft are finally trying to do what the Wii should have done, just with two different methods. Watching the Sony presentation on the 1 to 1 motion control makes me want a gladiator game right now. Imagine fun that would be.

I'm amazed, simply amazed at the arrogance of other people. it really knows no bounds.

425.6.2009 16:02

Originally posted by ikari:
I am shocked that varnull hasn't stop by yet to make this another anti-sony/consumer thread.
I lol'd :P

435.6.2009 20:20

Just wanted to add this old video to the mix to show even more capabilities that the PS Eye can also do....this plus the motion control could make a pretty damned good FPS experience

446.6.2009 13:18

Originally posted by Oner:
Just wanted to add this old video to the mix to show even more capabilities that the PS Eye can also do....this plus the motion control could make a pretty damned good FPS experience
True, head-tracking to produce a 3D effect in FPS and such would be great, no... awesome!. As first demonstrated by Johnny Chung Lee of the Human-Computer Interaction Institute, Carnegie Mellon University using a Wii remote setup.

Another old video.

But personally I'd be happier with a head-positioning sensor incorporated into a something like the Emotiv EPOC neuralheadset- I mean, why go backwards with the tech? I'd rather just think commands myself (anyway the EPOC reacts to body/facial movement too if you want (and emotional states for that matter)).




I'm not interested in jumping about waving my arms like a minda for any length of time either.

In the same vein, why didn't Sony produce something that would compete with the iPhony? I might have bought that. As it is... humbug.

456.6.2009 13:40

Originally posted by DXR88:
Originally posted by ikari:
Originally posted by ZippyDSM:
Quote:
Originally posted by inagasake:
I'm not gonna rain on your parade. If you're having fun, that's all that matters.
This needs to be implemented into some people's minds.
This is the start of the slippery slope, when good enough is good enough it means as long as its sales its good enough because consumers are sheep that can easily buy into anything because they can not hold out for better.......

Crap in crap out.....its endless and monolithic...
Inagaske, Zippy is way too focused on not having fun, being negative, and then uses the "everyone is a sheep" excuse to try to make people feel stupid. I am shocked that varnull hasn't stop by yet to make this another anti-sony/consumer thread.

Back to the point, Sony and Microsoft are finally trying to do what the Wii should have done, just with two different methods. Watching the Sony presentation on the 1 to 1 motion control makes me want a gladiator game right now. Imagine fun that would be.

I'm amazed, simply amazed at the arrogance of other people. it really knows no bounds.
Well... the fact is..... everyone is sheep, the great masses are simplistic fools who are happy 7 times out of 10 with any slop they are given to purchase, while everyone else is grouped into the black sheeple category where the inane elitists,haters and people who just want higher averages for qaulity(me) and cannibals(funny how wolves and black sheep are under the same category...that tells you how sad humans are).

Now on to fun you are a huge fan of FF11(or other blatantly poorly made or unfinished games)....I would stipulate you don't know what fun is...or perhaps you can make anything fun which is a blessing as much as it is a cruse because you are happy keeping yourself entertained much like nero did whuile the world burned around im.........

DXR88/Morreale
Oooooo you think thats funny eh?!?! *wuubbeee wubbeee wuuubbeeee* a wise guy eh!?!??!
ggaaa.... I didnt know I had Curly in my head >>

Jemborg
Its not going backwards with tech motion sentencing has not even hit pucrty in the video game industry and you want to dismiss it already....

Plus until you put LCD screens on the headset its going to be MOOT because unless you have a 50foot screen 5+ feet in front of you you wont be able to see sht, because your tilting your view away from the screen.

I would hardly call the eye toy anything but a gimmick it requires much to much to make it work, bands on the wrists/ankles would be much more precise and easy to use than 2 or 3 cameras you have to setup yourself..

466.6.2009 16:17

Originally posted by Jemborg:
Originally posted by Oner:
Just wanted to add this old video to the mix to show even more capabilities that the PS Eye can also do....this plus the motion control could make a pretty damned good FPS experience
True, head-tracking to produce a 3D effect in FPS and such would be great, no... awesome!. As first demonstrated by Johnny Chung Lee of the Human-Computer Interaction Institute, Carnegie Mellon University using a Wii remote setup.

Another old video.
If I am not mistaken Mr. Lee worked on both the Wii's IR and the PS Eye at the same time to show it was possible on both. What I like about the video that I linked to is how there was no additional hardware (IR sensors) needed on your head for tracking, the PS3 just tracked your face via facial recognition.

476.6.2009 16:20

Originally posted by Oner:
Originally posted by Jemborg:
Originally posted by Oner:
Just wanted to add this old video to the mix to show even more capabilities that the PS Eye can also do....this plus the motion control could make a pretty damned good FPS experience
True, head-tracking to produce a 3D effect in FPS and such would be great, no... awesome!. As first demonstrated by Johnny Chung Lee of the Human-Computer Interaction Institute, Carnegie Mellon University using a Wii remote setup.

Another old video.
If I am not mistaken Mr. Lee worked on both the Wii's IR and the PS Eye at the same time to show it was possible on both. What I like about the video that I linked to is how there was no additional hardware (IR sensors) needed on your head for tracking, the PS3 just tracked your face via facial recognition.
Oh man one for head movement one for gun movement and set the ai to dodge when the view is dead on it so you kinda have to look away to line up perfect shots...now that could be awesome... :X

486.6.2009 17:24

Originally posted by ZippyDSM:

Jemborg
Its not going backwards with tech motion sentencing has not even hit pucrty in the video game industry and you want to dismiss it already....
Yep.

Quote:
Plus until you put LCD screens on the headset its going to be MOOT because unless you have a 50foot screen 5+ feet in front of you you wont be able to see sht, because your tilting your view away from the screen.
Tsk, and all I gots is a 50" plasma. You obviously didn't follow the youtube link I posted Zip the 3d effect looks amazing even on a smallish screen- at least I think that's what you're referring to.

Anyway, BCI trumps "motion sentencing" even if it is still in "pucrty" (whatever that is). C'on you didn't even know it was out there (in a few months).
This message has been edited since its posting. Latest edit was made on 06 Jun 2009 @ 5:25

496.6.2009 17:41

Originally posted by Jemborg:


Tsk, and all I gots is a 50" plasma. You obviously didn't follow the youtube link I posted Zip the 3d effect looks amazing even on a smallish screen- at least I think that's what you're referring to.


The reason it wont work is you need a large screen and be set far away from it, if you had a small screen you'd get space and viewing issues(even the normal wii stuff sucks if you are not 3+ feet away from it). Its to cumbersome for a mainstream.
Quote:

Anyway, BCI trumps "motion sentencing" even if it is still in "pucrty" (whatever that is). C'on you didn't even know it was out there (in a few months).


Puberty..... and wont work.
=================================

Now if they have a setup where you have 1 location sensor and 2-5 wireless movement sensors(wrists,ankles,head,controllers,ect) you would have a more precise system, just moving the screen with your head while controlling the rest of it with a standard controller is doing nothing put walking backward innovation wise, and look+shoot is kinda dumb I prefer to aim.


Also the whole IR setup for the WII is one of its weak points...why in the hell did they not use a proper wireless setup why and in the hell did they use IR.... no wonder it feels like its cutting its teeth....

506.6.2009 18:14

"...won't work". Zip, the Emotiv EPOC neuralheadset for PCs is on sale in a few months- get over yourself.

You insist that the 3d effect doesn't work- and it already obviously does. And you've said that BCI devices are 10+ years away, won't work with existing games and apps... and you're wrong about that too. You really display some outstanding wilful ignorance here. How seriously can anybody take your opinions?

This message has been edited since its posting. Latest edit was made on 06 Jun 2009 @ 8:26

516.6.2009 18:20

Originally posted by Jemborg:
"...won't work". Zip, the emotiv EPOC neuralheadset for PCs is on sale in a few months- get over it.
And like motion control will hit the mainstream non niche market in 10-20 years.......

526.6.2009 21:46

Originally posted by ZippyDSM:
Originally posted by Jemborg:
"...won't work". Zip, the Emotiv EPOC neuralheadset for PCs is on sale in a few months- get over yourself.

You insist that the 3d effect doesn't work- and it already obviously does. And you've said that BCI devices are 10+ years away, won't work with existing games and apps... and you're wrong about that too. You really display some outstanding wilful ignorance here. How seriously can anybody take your opinions?

And like motion control will hit the mainstream non niche market in 10-20 years.......
So, a tacit admission you were wrong... let's stealthily segue into another brick wall mentality, LOL.

No, not necessarily, not if it's cheap, works with existing software and games, and has development kits available (and is infinitely more flexible)... unlike motion control. Admittedly it is radical, but you talk like people who scoffed at the idea of Personal Computers.

Hell, you just found out it existed! How much do you know about it? How much thought have you put into it? Bugger all!

As I said, with such a mind-boggling display of wilful ignorance who can take your opining seriously?

PS: It's wireless too. :P

537.6.2009 01:04

Originally posted by ZippyDSM:
Originally posted by DXR88:
Originally posted by ikari:
Originally posted by ZippyDSM:
Quote:
Originally posted by inagasake:
I'm not gonna rain on your parade. If you're having fun, that's all that matters.
This needs to be implemented into some people's minds.
This is the start of the slippery slope, when good enough is good enough it means as long as its sales its good enough because consumers are sheep that can easily buy into anything because they can not hold out for better.......

Crap in crap out.....its endless and monolithic...
Inagaske, Zippy is way too focused on not having fun, being negative, and then uses the "everyone is a sheep" excuse to try to make people feel stupid. I am shocked that varnull hasn't stop by yet to make this another anti-sony/consumer thread.

Back to the point, Sony and Microsoft are finally trying to do what the Wii should have done, just with two different methods. Watching the Sony presentation on the 1 to 1 motion control makes me want a gladiator game right now. Imagine fun that would be.

I'm amazed, simply amazed at the arrogance of other people. it really knows no bounds.
Well... the fact is..... everyone is sheep, the great masses are simplistic fools who are happy 7 times out of 10 with any slop they are given to purchase, while everyone else is grouped into the black sheeple category where the inane elitists,haters and people who just want higher averages for qaulity(me) and cannibals(funny how wolves and black sheep are under the same category...that tells you how sad humans are).

Now on to fun you are a huge fan of FF11(or other blatantly poorly made or unfinished games)....I would stipulate you don't know what fun is...or perhaps you can make anything fun which is a blessing as much as it is a cruse because you are happy keeping yourself entertained much like nero did whuile the world burned around im.........

DXR88/Morreale
Oooooo you think thats funny eh?!?! *wuubbeee wubbeee wuuubbeeee* a wise guy eh!?!??!
ggaaa.... I didnt know I had Curly in my head >>

Jemborg
Its not going backwards with tech motion sentencing has not even hit pucrty in the video game industry and you want to dismiss it already....

Plus until you put LCD screens on the headset its going to be MOOT because unless you have a 50foot screen 5+ feet in front of you you wont be able to see sht, because your tilting your view away from the screen.

I would hardly call the eye toy anything but a gimmick it requires much to much to make it work, bands on the wrists/ankles would be much more precise and easy to use than 2 or 3 cameras you have to setup yourself..
i wasn't referring to you zippy, i don't stab friends in the back no matter how bland my video game tastes.

547.6.2009 02:11

Originally posted by Jemborg:



So, a tacit admission you were wrong... let's stealthily segue into another brick wall mentality, LOL.

Hell, you just found out it existed! How much do you know about it? How much thought have you put into it? Bugger all!

As I said, with such a mind-boggling display of wilful ignorance who can take your opining seriously?


Just realized that's why it sucked as a seamless/polished/precise device, that's all.
Quote:

No, not necessarily, not if it's cheap, works with existing software and games, and has development kits available (and is infinitely more flexible)... unlike motion control. Admittedly it is radical, but you talk like people who scoffed at the idea of Personal Computers.


And you act like this thing is more precise than a game pad or mouse and keyboard all its capable of doing is rudimentary screen movement, I have yet to see it do 3-8 or more tasks at once, if anything it would be an add on for the main control method making it...pointless and gimmicky(like the eye toy).

We've still yet to see a solid and comprehensive motion control system for gaming.... the wii is cute but handicapped by design.

It took motion senseing a decade plus to wind its way down from the niches of consumer electronics almost 20(for the camera variant) if you count the motion capturing work done in film in the 80's to bring motion senseing via camera to make it to gaming, head motion/body alone is not going to cut it neural senseing might but its going to need a few heavy revisions to the hardware to keep up with the needs of gaming on all levels other wise it will be like the wii very loose and not very good for any kind of complex or precise gaming.

If it worked better than advertised(think=do) then yes it would be revolutionary for many things but...we are not there yet.... and wont be for the foreseeable future.
Quote:
PS: It's wireless too. :P
I wouldn't call the WII mote wireless it requires IR beams to function :P

Hopefully the damn thing has forward/back sensors so a senor bar is unneeded...and really that's all any motion control system needs to bring us into the next faze of control interfacing and innovation..

The WII was a good baby step in motion control for gaming but it lacks so much and I have yet to see a true dual hand held control system to even try and polish up the fundamental idea the WII brought us.
==================================================
DXR88

You love FF11, its like crack only twice as bad. Its not good for uuuuu!!!! :P
This message has been edited since its posting. Latest edit was made on 07 Jun 2009 @ 2:22

557.6.2009 12:06

Sony and MS are finally waking up to getting their buts kicked by the Wii a cheaper console with worst graphics that didn't take a decade to produce like PS3. It's about time they see the light.

Zippy you need to lighten up you are far from an expert and have been wrong with your rants way too many times. We will have to change your call name to Varnull.

567.6.2009 12:23

Originally posted by Mr-Movies:
Sony and MS are finally waking up to getting their buts kicked by the Wii a cheaper console with worst graphics that didn't take a decade to produce like PS3. It's about time they see the light.

Zippy you need to lighten up you are far from an expert and have been wrong with your rants way too many times. We will have to change your call name to Varnull.
I can't I am a self righteous pain in the ass who's a pain in his own ass, also I am surprised no one noticed I contradicted myself in saying it will work once the kinks are worked out of it :P

Seriously though I would think it would be silly to say that the EPOC/motion headset will show up for mainstream gaming in the next 5 years 6 to 10 perhaps but I doubt it because you need to much precise information exchange.

The eye toy will remain a gimmick like Saxis used randomly with varying effects and so far the natal is exacerbated remote with no real forethought into it.

577.6.2009 12:50

Originally posted by ZippyDSM:
Well... the fact is..... everyone is sheep, the great masses are simplistic fools who are happy 7 times out of 10 with any slop they are given to purchase, while everyone else is grouped into the black sheeple category where the inane elitists,haters and people who just want higher averages for qaulity(me) and cannibals(funny how wolves and black sheep are under the same category...that tells you how sad humans are).

Now on to fun you are a huge fan of FF11(or other blatantly poorly made or unfinished games)....I would stipulate you don't know what fun is...or perhaps you can make anything fun which is a blessing as much as it is a cruse because you are happy keeping yourself entertained much like nero did whuile the world burned around im.........
If people are having fun with something that they bought, then good. They are getting their money's worth. When it comes to media entertainment, I can be difficult to please. I don't have the patience for video games that make you work excessively and repetitively in exchange for a shot of endorphins. Final Fantasy XI comes to mind. I play games to wind down and have fun. I feel that game designers of games like FFXI and WoW have forgot that games should be fun, not work.

Of course there are plenty of people that find FFXI and WoW to be fun and I'm not raining on their parade. But I really would like to understand what makes those games "tick" for them. Because I just can't wrap my head around it. From my perspective, grinding like crazy to get top levels and doing countless runs/rains for items is all about e-peen/e-status. It's not fun to me. But obviously there are people who somehow get a release of dopamine and endorphins from these MMORPGs (whether it be from e-peen/e-status or maybe something else). I wonder what makes their experience different. I've heard before that people who are into MMORPGs have more addictive personalities so that might be it. It seems like you need an addictive personality or OCD personality to really get your enjoyment from a MMORPG.

My MMORPG addict friend often comments that I probably don't like MMORPGs because I'm lazy. Says I don't want to put in the work for my items. But I think he's missing the point. Games are not supposed to feel like a job. We're supposed to be having fun with games. Why should we put up with the same monotony in games as we do in day-to-day real life? If putting items in a treasure chest in a non-random dungeon or making them available at a shop just like in single-player RPGs makes a game lazy, then call me lazy. I'd rather play a game to actually enjoy the fights, story, adventuring or whatever rather than to repetitively grind out for levels and item hunting. Not to mention that MMORPGs are a time sink that take away from time you could have spent on other video games. After awhile, you get sick of playing the same game. It's like eating the same food all the time.
This message has been edited since its posting. Latest edit was made on 07 Jun 2009 @ 1:05

587.6.2009 13:00

Quote:
Originally posted by ZippyDSM:
Well... the fact is..... everyone is sheep, the great masses are simplistic fools who are happy 7 times out of 10 with any slop they are given to purchase, while everyone else is grouped into the black sheeple category where the inane elitists,haters and people who just want higher averages for qaulity(me) and cannibals(funny how wolves and black sheep are under the same category...that tells you how sad humans are).

Now on to fun you are a huge fan of FF11(or other blatantly poorly made or unfinished games)....I would stipulate you don't know what fun is...or perhaps you can make anything fun which is a blessing as much as it is a cruse because you are happy keeping yourself entertained much like nero did whuile the world burned around im.........
If people are having fun with something that they bought, then good. They are getting their money's worth. When it comes to media entertainment, I can be difficult to please. I don't have the patience for video games that make you work excessively and repetitively in exchange for a shot of endorphins. Final Fantasy XI comes to mind. I play games to wind down and have fun. I feel that game designers of games like FFXI and WoW have forgot that games should be fun, not work.

Of course there are plenty of people that find FFXI and WoW to be fun and I'm not raining on their parade. But I really would like to understand what makes those games "tick" for them. Because I just can't wrap my head around it. From my perspective, grinding like crazy to get top levels and doing countless runs/rains for items is all about e-peen/e-status. It's not fun to me. But obviously there are people who somehow get a release of dopamine and endorphins from these MMORPGs (whether it be from e-peen/e-status or maybe something else). I wonder what makes their experience different. I've heard before that people who are into MMORPGs have more addictive personalities so that might be it. It seems like you need an addictive personality or OCD personality to really get your enjoyment from a MMORPG.
god I agree
I am slightly OCD and ADHD when it comes to RPGs I can not stand bland level design and crappy equipment(FF12 is draggy as hell and almost unplayable due to crap equipment and worse skill system) same comes to FPSs(Halo ep 3 has a 8 hour SP campaign might as well not have a SP side if tis that short...) really I love exploring a level and taking advantage of AI gun and run corridor games don't even try to be deep and that just kills me.


Modern gaming is more about flash and quick forgettable entertainment than anythign else and it burns me to no end..... wheres the depth/beef!

597.6.2009 13:32

Yeah even single-player RPGs can overdo it. RPG developers add filler (long, slow, convoluted plots and dialogue) and time sinks (grinding and what not) so that they can boast 40+, 60+, 80+, 100+, 120+ hour gameplay on the back cover. Because the really OCD hardcore RPG fans demand that kind of game time. JRPG developers are more notorious for this because they stuff the extra filler into the main quest as opposed to the optional side quests. I still play RPGs since I somewhat grew up with them (even the really long ones like DQ7) but I can't tolerate as much slow-pace and monotony as I used to so I may want to reconsider my policy of buying them regularly. lol. But some do manage to maintain my interest by keeping things interesting and fun. And worst case scenario, if you manage to get one that doesn't work out for you, it's no where near as monotonous and a time sink as a MMORPG.

I beat Lost Odyssey recently. It started out great and all but after awhile, I really wanted the game to end. And that game didn't have all that much grinding until Disc 4. The cutscenes were excessive and the story moved at a snail's pace. Playing a non-rpg concurrently with these games or a different genre right away is a must to break up the monotony.

This message has been edited since its posting. Latest edit was made on 07 Jun 2009 @ 1:37

607.6.2009 13:41

Originally posted by inagasake:
Yeah even single-player RPGs can overdo it. RPG developers add filler (long, slow, convoluted plots and dialogue) and time sinks (grinding and what not) so that they can boast 40+, 60+, 80+, 100+, 120+ hour gameplay on the back cover. Because the really OCD hardcore RPG fans demand that kind of game time. JRPG developers are more notorious for this because they stuff the extra filler into the main quest as opposed to the optional side quests. I still play RPGs since I somewhat grew up with them (even the really long ones like DQ7) but I can't tolerate as much slow-pace and monotony as I used to so I may want to reconsider my policy of buying them regularly. lol. But some do manage to maintain my interest by keeping things interesting and fun. And worst case scenario, if you manage to get one that doesn't work out for you, it's no where near as monotonous and a time sink as a MMORPG.

I beat Lost Odyssey recently. It started out great and all but after awhile, I really wanted the game to end. And that game didn't have all that much grinding until Disc 4. The cutscenes were excessive and the story moved at a snail's pace. Playing a non-rpg concurrently with these games or a different genre right away is a must to break up the monotony.
Thats why I love my code break and hate the new systems treat such devices as CP violations they are screwing out fun every chance they get....

617.6.2009 17:32

RPG's are supposed have insanely large storyline. what kills many a rpg is sometimes they overdo it by adding piles of subsets on top of the game.

like chain attacks, skill sets, upgrades, elemental property's.

FF1-9 where the most straight forward in terms of game play, FF10 and up not so much also keep in mind this was also the time enix performed its hostile take over of square's dev crew. you now have a ff game with an enix idea on rpg's. play a couple of DQ games and you'll see what i mean. DQ was also one of my favorite RPG's along with Lunar series notably the SEGA CD Version.

but there all oldies, goody's but oldies.

FF11 is dead slow but the real fun begins when you reach lvl 65+, at these levels certain thing become available that really bring out the square soft in the way of thinking.

my favorite RPG developers are as follows Tri-ace, Namco,Square Soft,Enix, level-5,and Camelot.

627.6.2009 18:08

Originally posted by DXR88:
RPG's are supposed have insanely large storyline. what kills many a rpg is sometimes they overdo it by adding piles of subsets on top of the game.

like chain attacks, skill sets, upgrades, elemental property's.

FF1-9 where the most straight forward in terms of game play, FF10 and up not so much also keep in mind this was also the time enix performed its hostile take over of square's dev crew. you now have a ff game with an enix idea on rpg's. play a couple of DQ games and you'll see what i mean. DQ was also one of my favorite RPG's along with Lunar series notably the SEGA CD Version.

but there all oldies, goody's but oldies.

FF11 is dead slow but the real fun begins when you reach lvl 65+, at these levels certain thing become available that really bring out the square soft in the way of thinking.

my favorite RPG developers are as follows Tri-ace, Namco,Square Soft,Enix, level-5,and Camelot.
DQ8 annoyed me to no end, I loved FF 4,6,7 and 9 but 8,10 and 12 are hella weak, FF8 is a mess pure and simple, FF10's only problem is its a RPG lite I did like the sphere grid system(only not the item aspect of it) and I liked the ability to customize a weapon/equipment but it came in to late to truly save the game from its redundant fate.

And its nice to know soemone else played a real lunar game and not the painted up and whored out casual remakes, the PSP is getting some remakes of lunar I will eat my hat if it has the battle field system with proper weapons and what not from the original titles...

DW7 was cute but god did it lose me, my last fav DQ game was 4 or 3, sad eh?.

Speaking of crap RPGs Breath of fire has fallen eh? I have not kept up with Wild arms I go the remake and god is it awful...

637.6.2009 18:26

Quote:
Originally posted by DXR88:
RPG's are supposed have insanely large storyline. what kills many a rpg is sometimes they overdo it by adding piles of subsets on top of the game.

like chain attacks, skill sets, upgrades, elemental property's.

FF1-9 where the most straight forward in terms of game play, FF10 and up not so much also keep in mind this was also the time enix performed its hostile take over of square's dev crew. you now have a ff game with an enix idea on rpg's. play a couple of DQ games and you'll see what i mean. DQ was also one of my favorite RPG's along with Lunar series notably the SEGA CD Version.

but there all oldies, goody's but oldies.

FF11 is dead slow but the real fun begins when you reach lvl 65+, at these levels certain thing become available that really bring out the square soft in the way of thinking.

my favorite RPG developers are as follows Tri-ace, Namco,Square Soft,Enix, level-5,and Camelot.
DQ8 annoyed me to no end, I loved FF 4,6,7 and 9 but 8,10 and 12 are hella weak, FF8 is a mess pure and simple, FF10's only problem is its a RPG lite I did like the sphere grid system(only not the item aspect of it) and I liked the ability to customize a weapon/equipment but it came in to late to truly save the game from its redundant fate.

And its nice to know soemone else played a real lunar game and not the painted up and whored out casual remakes, the PSP is getting some remakes of lunar I will eat my hat if it has the battle field system with proper weapons and what not from the original titles...

DW7 was cute but god did it lose me, my last fav DQ game was 4 or 3, sad eh?.

Speaking of crap RPGs Breath of fire has fallen eh? I have not kept up with Wild arms I go the remake and god is it awful...
BoF 1&3, where good.

Star Ocean SNES JP was a jewel, as was Tales of phantasia SNES JP. both are censored in terms of dialog. ToP JP had sexual remarks cut out, as with its cursewords. the same with Star Ocean only its worse as it can throw you off story.

GoldenSun by Camelot was a master piece, if you ask me.

647.6.2009 18:34

Quote:
Quote:
Originally posted by DXR88:
RPG's are supposed have insanely large storyline. what kills many a rpg is sometimes they overdo it by adding piles of subsets on top of the game.

like chain attacks, skill sets, upgrades, elemental property's.

FF1-9 where the most straight forward in terms of game play, FF10 and up not so much also keep in mind this was also the time enix performed its hostile take over of square's dev crew. you now have a ff game with an enix idea on rpg's. play a couple of DQ games and you'll see what i mean. DQ was also one of my favorite RPG's along with Lunar series notably the SEGA CD Version.

but there all oldies, goody's but oldies.

FF11 is dead slow but the real fun begins when you reach lvl 65+, at these levels certain thing become available that really bring out the square soft in the way of thinking.

my favorite RPG developers are as follows Tri-ace, Namco,Square Soft,Enix, level-5,and Camelot.
DQ8 annoyed me to no end, I loved FF 4,6,7 and 9 but 8,10 and 12 are hella weak, FF8 is a mess pure and simple, FF10's only problem is its a RPG lite I did like the sphere grid system(only not the item aspect of it) and I liked the ability to customize a weapon/equipment but it came in to late to truly save the game from its redundant fate.

And its nice to know soemone else played a real lunar game and not the painted up and whored out casual remakes, the PSP is getting some remakes of lunar I will eat my hat if it has the battle field system with proper weapons and what not from the original titles...

DW7 was cute but god did it lose me, my last fav DQ game was 4 or 3, sad eh?.

Speaking of crap RPGs Breath of fire has fallen eh? I have not kept up with Wild arms I go the remake and god is it awful...
BoF 1&3, where good.

Star Ocean SNES JP was a jewel, as was Tales of phantasia SNES JP. both are censored in terms of dialog. ToP JP had sexual remarks cut out, as with its cursewords. the same with Star Ocean only its worse as it can throw you off story.

GoldenSun by Camelot was a master piece, if you ask me.
I consider Golden sun on par with lufia and other B class SNES RPGs fun but missing something to be perfect, I didn't like BOF 2/3 so much I LOVED bof4 it was fucking beautiful and rushed and short >< BOF 5 is a joke....

657.6.2009 21:01

Originally posted by DXR88:
RPG's are supposed have insanely large storyline. what kills many a rpg is sometimes they overdo it by adding piles of subsets on top of the game.

like chain attacks, skill sets, upgrades, elemental property's.

FF1-9 where the most straight forward in terms of game play, FF10 and up not so much also keep in mind this was also the time enix performed its hostile take over of square's dev crew. you now have a ff game with an enix idea on rpg's. play a couple of DQ games and you'll see what i mean. DQ was also one of my favorite RPG's along with Lunar series notably the SEGA CD Version.

but there all oldies, goody's but oldies.

FF11 is dead slow but the real fun begins when you reach lvl 65+, at these levels certain thing become available that really bring out the square soft in the way of thinking.

my favorite RPG developers are as follows Tri-ace, Namco,Square Soft,Enix, level-5,and Camelot.
I'm pretty sure the 16-bit jRPGs had shorter main quests from what I remember. Even though the games did requiremore grinding then. It wasn't until the PS1 where long length became pretty standard. I don't get how length in RPGs is equated by the hardcore jRPG fanbase with quality. Most video games, even jRPGs, don't have the storylines to justify slow-paced stories. When I watch a movie, I don't think "I'm not getting my money's worth" when I'm watching an entertaining or thought provoking 90 minute movie compared to a 3+ hour long epic that I fell asleep in. So never understood this mentality that a 20/25 hour jrpg is blasphemy. It's the same when I'm reading a good novel that's 200-300 pages instead of one that is 700+ and puts me to sleep. Even if you put up a quality short movie/novel to a quality long movie/novel, how often do people think, "I didn't get my money's worth from the short movie/novel"?

667.6.2009 21:09

Quote:
Originally posted by DXR88:
RPG's are supposed have insanely large storyline. what kills many a rpg is sometimes they overdo it by adding piles of subsets on top of the game.

like chain attacks, skill sets, upgrades, elemental property's.

FF1-9 where the most straight forward in terms of game play, FF10 and up not so much also keep in mind this was also the time enix performed its hostile take over of square's dev crew. you now have a ff game with an enix idea on rpg's. play a couple of DQ games and you'll see what i mean. DQ was also one of my favorite RPG's along with Lunar series notably the SEGA CD Version.

but there all oldies, goody's but oldies.

FF11 is dead slow but the real fun begins when you reach lvl 65+, at these levels certain thing become available that really bring out the square soft in the way of thinking.

my favorite RPG developers are as follows Tri-ace, Namco,Square Soft,Enix, level-5,and Camelot.
I'm pretty sure the 16-bit jRPGs had shorter main quests from what I remember. Even though the games did requiremore grinding then. It wasn't until the PS1 where long length became pretty standard. I don't get how length in RPGs is equated by the hardcore jRPG fanbase with quality. Most video games, even jRPGs, don't have the storylines to justify slow-paced stories. When I watch a movie, I don't think "I'm not getting my money's worth" when I'm watching an entertaining or thought provoking 90 minute movie compared to a 3+ hour long epic that I fell asleep in. So never understood this mentality that a 20/25 hour jrpg is blasphemy. It's the same when I'm reading a good novel that's 200-300 pages instead of one that is 700+ and puts me to sleep. Even if you put up a quality short movie/novel to a quality long movie/novel, how often do people think, "I didn't get my money's worth from the short movie/novel"?
Well its easy to pad time wasters into a game look at some of the stuff in FF10/12 it was not as quite bad in FF4/6/7 but even then there's a huge difference in equipment at least in pre FF7 stuff, FF7 had less equipment but made up for it with meteria system..

The only RPGs I thought where short were KOTOR and BOF4.

677.6.2009 21:25

I've played two Final Fantasy games, Crisis Core on the PSP (which is VII right?) and XII and I thought they were great...

687.6.2009 21:40

I sunk in 100+ hours into KOTOR combined light and dark-side playthrough. The main quest itself was short I think but lots of side quests. I think games like KOTOR have the right idea. The content is there but you don't have cutscenes and content rammed down your throat to progress through the game if you don't want to. Though I hated how you had to be a goody two-shoes or a complete psychopath to really get the most out of making your character powerful in that game. I had the misfortune of fighting the end boss quite underpowered when I played as a dark-side character because something happened near the end game that made my dark-side character not be 100% evil anymore. In my light-dark morality meter, I just ended up slightly below full dark side. So I wasn't able to use the most powerful stuff for my dark-side character. Managed to beat the end boss but it's much more difficult than when you fight as a fully light or dark character.

697.6.2009 21:52

inagasake
Dude...kotor did not have alot of content...or equipment.... playing through it twice padded its over all play time, play just one and its to short.

Morreale
Well FF7 aside FF12 has sever equipment and skill issues, FF9 is the pinnacle of FF skill and equipment sets, FF6 can be a bit better. New RPGs have much more subdued if not bland equipment and skill balance (set to grind). FF12 did real time half right and level layouts pretty damn good but characters kinda fail and it hurts the story which is better than the last few FFs(as much as I hate to diss FF9 on any level).

707.6.2009 22:02

Quote:
Originally posted by DXR88:
RPG's are supposed have insanely large storyline. what kills many a rpg is sometimes they overdo it by adding piles of subsets on top of the game.

like chain attacks, skill sets, upgrades, elemental property's.

FF1-9 where the most straight forward in terms of game play, FF10 and up not so much also keep in mind this was also the time enix performed its hostile take over of square's dev crew. you now have a ff game with an enix idea on rpg's. play a couple of DQ games and you'll see what i mean. DQ was also one of my favorite RPG's along with Lunar series notably the SEGA CD Version.

but there all oldies, goody's but oldies.

FF11 is dead slow but the real fun begins when you reach lvl 65+, at these levels certain thing become available that really bring out the square soft in the way of thinking.

my favorite RPG developers are as follows Tri-ace, Namco,Square Soft,Enix, level-5,and Camelot.
I'm pretty sure the 16-bit jRPGs had shorter main quests from what I remember. Even though the games did requiremore grinding then. It wasn't until the PS1 where long length became pretty standard. I don't get how length in RPGs is equated by the hardcore jRPG fanbase with quality. Most video games, even jRPGs, don't have the storylines to justify slow-paced stories. When I watch a movie, I don't think "I'm not getting my money's worth" when I'm watching an entertaining or thought provoking 90 minute movie compared to a 3+ hour long epic that I fell asleep in. So never understood this mentality that a 20/25 hour jrpg is blasphemy. It's the same when I'm reading a good novel that's 200-300 pages instead of one that is 700+ and puts me to sleep. Even if you put up a quality short movie/novel to a quality long movie/novel, how often do people think, "I didn't get my money's worth from the short movie/novel"?
thats why RPGers frown on bad story lines, who wants to buy a game to fall asleep. i find that RPG's that contain humor,suspense,and plot twists are more likely to get my vote. Lost Odyssey however had a bit to much J-humor for my tastes

717.6.2009 22:05

I've never heard of most of these games... I'm gonna have to try them :)

727.6.2009 22:06

DXR88

I am use to it I watch to much anime :P...I do wish it was out on PC...did they ever drag it to PC?

737.6.2009 23:17

Originally posted by DXR88:

thats why RPGers frown on bad story lines, who wants to buy a game to fall asleep. i find that RPG's that contain humor,suspense,and plot twists are more likely to get my vote. Lost Odyssey however had a bit to much J-humor for my tastes
The thing with Lost Odyssey is that the Thousand Years of Dreams was great and the characters were pretty good but the plot tying everything together was bland and the villain wasn't interesting at all and one-dimensional. I had a feeling the story would be great at first but throughout the four discs, the slow uninspired plot wears on you over time. If you are going to make a slow-paced game, devs have to put in more work to keep your attention. Also I find that I have less tolerance for monotony and slow-pacing in games than I did when I was say 14/15 and expect more from a story when a story-driven game insists on being slow-paced. I enjoyed and played through all of Tsukihime (PC point-and-click graphical adventure/visual novel), which requires a huge amount of reading, so I do have the patience to read through a long story in games but it's gotta be good if a game is going to place a lot of focus on the plot.
This message has been edited since its posting. Latest edit was made on 07 Jun 2009 @ 11:19

748.6.2009 00:21

Quote:
Originally posted by DXR88:

thats why RPGers frown on bad story lines, who wants to buy a game to fall asleep. i find that RPG's that contain humor,suspense,and plot twists are more likely to get my vote. Lost Odyssey however had a bit to much J-humor for my tastes
The thing with Lost Odyssey is that the Thousand Years of Dreams was great and the characters were pretty good but the plot tying everything together was bland and the villain wasn't interesting at all and one-dimensional. I had a feeling the story would be great at first but throughout the four discs, the slow uninspired plot wears on you over time. If you are going to make a slow-paced game, devs have to put in more work to keep your attention. Also I find that I have less tolerance for monotony and slow-pacing in games than I did when I was say 14/15 and expect more from a story when a story-driven game insists on being slow-paced. I enjoyed and played through all of Tsukihime (PC point-and-click graphical adventure/visual novel), which requires a huge amount of reading, so I do have the patience to read through a long story in games but it's gotta be good if a game is going to place a lot of focus on the plot.
to sum it up for you it lost sight of the main story, which sadly happens to many an rpg these days. Tales of Vesperia wasn't that bad, story wise however it does lack the old school tales feel.

Comments have been disabled for this article.

News archive