The key to this technology is the many points of view. Earlier adaptations of this technology used only two points of view but were hampered by the viewer losing the effect if sitting at an angle to the television. With nine points of view, the viewer can by just about anywhere and still receive the desired effect, with only minimal transition effects.
As of right now, this technology is geared towards the commercial market such as casinos and advertisers at shopping malls. Philips admits that the technology isn't perfected enough to the level that would be expected by the consumer market.
This leaves the possibility of a future of gaming. 3 dimensional games are processed in a 3-D environment, then flattened for the 2-D displays most homes have. What happens if technology such as this is to blossom and 3-D graphics become truly 3-D? Could you deal with Master Chief literally standing beside you in your peripheral vision?
Source:
Wired