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Version history for OCCT (portable)

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Changes for v4.3.2 - v4.40

  • MAIN
  • Monitoring Engine updated (should support everything that is out there !)
  • Usual bugfixes to the main UI
  • OCCT will now start normally in Windows Fail-safe mode
  • CPU:OCCT
  • You can now specify how many thread CPU:OCCT will use
  • Fixed all issues with Windows 8 compatibility (was related to DX10 support in Windows 8, which is not what you would expect)
  • Huge performance improvements
  • GPU:3D
  • Complete rewrite of GPU:3D in DX11
  • Fixed all issues with Windows 8 compatibility (was related to DX10 support in Windows 8, which is not what you would expect)
  • Huge performance improvements
  • TRANSLATIONS
  • Translations updated ( some are still missing - the update is scheduled soon)



Changes for v4.3.1 - v4.3.2

  • MAIN
  • Windows 8 Support (Reminder)
  • Several bugfixes to the main UI (Translation issues mostly)
  • Added warning about OCCT not being free in a commercial environment
  • GPU:3D
  • Added a Memtest mode (will plow through GPU memory). Limited to 2GB for now (will be improved later)
  • Added Graphic card detection and selection for testing
  • Added supported resolution detection (you can still specify your own resolution)
  • Fixed a crash when the frame limiter was set to 0
  • Fixed a memory leak in GPU:3D
  • MONITORING
  • Engine updated
  • Real-time frequency monitoring for CPU, GPU,...
  • Improved GPU support
  • Merged the CPU Frequency and Memory Used graphs
  • TRANSLATIONS
  • Almost all translations have been updated (Russian and Japanese ones lack updating - will come soon)



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