Version history for OCCT (portable)
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Changes for v4.3.2 - v4.40
- MAIN
- Monitoring Engine updated (should support everything that is out there !)
- Usual bugfixes to the main UI
- OCCT will now start normally in Windows Fail-safe mode
- CPU:OCCT
- You can now specify how many thread CPU:OCCT will use
- Fixed all issues with Windows 8 compatibility (was related to DX10 support in Windows 8, which is not what you would expect)
- Huge performance improvements
- GPU:3D
- Complete rewrite of GPU:3D in DX11
- Fixed all issues with Windows 8 compatibility (was related to DX10 support in Windows 8, which is not what you would expect)
- Huge performance improvements
- TRANSLATIONS
- Translations updated ( some are still missing - the update is scheduled soon)
Changes for v4.3.1 - v4.3.2
- MAIN
- Windows 8 Support (Reminder)
- Several bugfixes to the main UI (Translation issues mostly)
- Added warning about OCCT not being free in a commercial environment
- GPU:3D
- Added a Memtest mode (will plow through GPU memory). Limited to 2GB for now (will be improved later)
- Added Graphic card detection and selection for testing
- Added supported resolution detection (you can still specify your own resolution)
- Fixed a crash when the frame limiter was set to 0
- Fixed a memory leak in GPU:3D
- MONITORING
- Engine updated
- Real-time frequency monitoring for CPU, GPU,...
- Improved GPU support
- Merged the CPU Frequency and Memory Used graphs
- TRANSLATIONS
- Almost all translations have been updated (Russian and Japanese ones lack updating - will come soon)