The unit includes a high definition Blu-ray disc player, a feature that has helped to ensure strong movie studio support for the Blu-ray format. Its latest firmware update also adds support for the Stanford Folding@Home project, which simulates protein folding in an attempt to determine causes of many diseases. The project could get a significant boost from PS3 users if they choose to leave their console work on tasks while idle and connected to the Internet.
See: PS3 1.6 update adds Folding@Home
Later this year, PS3 owners will also be treated to Sony's upcoming PlayStation Home virtual world that brings social networking to the console. The selection of games is also growing fast and Sony has lately re-assured gamers that the new units will support over 1,000 PS2 games. The units sold in North America and Japan include hardware (emotion engine) for backwards-compatibly support for older PlayStation titles. To help reduce production costs, this was removed from the units that have shipped to PAL territories and replaced with software emulation.
See: PlayStation Home details and screenshots & Sony lists PS3-compatible older titles
In Australia, more than 500 retailers opened their doors in the early hours of the day to greet customers. Retailer Myer at Sydney's Pitt Street mall screened Casino Royale for gamers waiting to buy the console. Free popcorn and ice cream was handed out to customers. In the UK, HMV has teamed up with SEGA for the launch, with the first 150 customers receiving a free copy of Virtua Tennis. The store will host demos of the game and other promotion activities as the day progresses, starting 7:30am.
See: HMV teams up with SEGA for UK PS3 launch
Many retailer stores in the UK have opted for a midnight launch but Police have voiced their concerns about the safety of customers buying PS3 consoles during the late hours. This launch in Europe and Australia means the console war is now fully started, as Nintendo, Microsoft and Sony will compare hardware and software sales and keep up strong promotion to dominate the multi-billion worldwide video game market.