Still, according to the developers, at this point, the performance difference between the two is significant and obvious, with the PS4 touting memory reads at 40-50 percent quicker than the Xbox One. The PS4's ALU was also estimated at 50 percent faster.
It's not all doom and gloom for Microsoft though, with the next generation console finding its own areas where it edges its Japanese rival.
"Let's say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will be likely be faster," said one developer.
One issue that seemed to affect both consoles was the continued development of drivers for each console, and the desire of Sony and Microsoft for developers to use unique features of their consoles (such as DS4's touchpad and the Kinect sensor), which right now there isn't that much incentive to do.
Read more at: EDGE-Online.