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Latest 'Call of Duty' requires 6GB RAM for PC gamers

Written by Andre Yoskowitz @ 20 Oct 2014 9:13 User comments (11)

Latest 'Call of Duty' requires 6GB RAM for PC gamers

Activision's new blockbuster "Call of Duty: Advanced Warfare" is about ready to launch and if you are a PC gamer you will need a decent rig if you want to get in the game.
Via the Steam official game page, we now have a full list of required minimums for the PC version of the game:

OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
Processor: Intel® CoreTM i3-530 @ 2.93 GHz / AMD PhenomTM II X4 810 @ 2.80 GHz or better
Memory: 6 GB RAM
Graphics: NVIDIA® GeForce® GTS 450 @ 1GB / ATI® Radeon™ HD 5870 @ 1GB or better
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 55 GB available space
Sound Card: DirectX-compatible


While most PC gamers will easily meet the requirements, they are interesting as 64-bit OS and 6GB RAM is far from the norm for the average consumer.

Source:
Steam

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11 user comments

121.10.2014 01:09

Good thing I got 8gb then....:)

221.10.2014 11:06

Originally posted by rdn98:
Good thing I got 8gb then....:)
Agreed!!!

I'm only hoping that my Intel D975XBX2 w/Q6600 (@ 2.4GHz), 8GB 800MHz RAM, Crucial M4 256GB SSD, and dual ATI HD 5850s (crossfired) will be conducive of playing this bad-ass looking game.

I'm afraid that my system will start becoming outdated with this game, and surely many others to come.

Normally, I'm not a fan of COD games except the first Modern Warfare.

321.10.2014 11:13

Quote:
While most PC gamers will easily meet the requirements, they are interesting as 64-bit OS and 6GB RAM is far from the norm for the average consumer.
What, what?

Running a 64 bit os and 6+ gigs of ram on your pc puts you in the minority? Since when?




Originally posted by hearme0:
I'm only hoping that my Intel D975XBX2 w/Q6600 (@ 2.4GHz), 8GB 800MHz RAM, Crucial M4 256GB SSD, and dual ATI HD 5850s (crossfired) will be conducive of playing this bad-ass looking game.


Going by the games requirement and your specs, your cpu is below minimum and your gpu is will already be maxed out at minimum (1gb vram). You may be able to push it through the single player campaign but multiplayer would be a no-go.

When these devs list the requirements, it's base on playing the story. That scripted gameplay is not as taxing as when you go online and play in realtime against others.

This message has been edited since its posting. Latest edit was made on 21 Oct 2014 @ 11:24

421.10.2014 15:31

Na, he has 2G DDR5 vram totes with dual Xfired HD 5850's so he's fine there.


...he could pick up a cheap Q9400 on ebay. It would be ok.


521.10.2014 15:46

Originally posted by Jemborg:
Na, he has 2G DDR5 vram totes with dual Xfired HD 5850's so he's fine there.


...he could pick up a cheap Q9400 on ebay. It would be ok.


Double the cards doesn't double the vram. He's still stuck at 1 gig in crossfire.

The same goes with sli (nvidia).

The data gets mirrored across the cards so they split the workload. Each card only accesses it's own memory. In layman terms, one card will work on "even frames" while the other card works on "odd frames".
This message has been edited since its posting. Latest edit was made on 21 Oct 2014 @ 3:56

623.10.2014 14:33

Originally posted by bhetrick:
Double the cards doesn't double the vram. He's still stuck at 1 gig in crossfire.

The same goes with sli (nvidia).

The data gets mirrored across the cards so they split the workload. Each card only accesses it's own memory. In layman terms, one card will work on "even frames" while the other card works on "odd frames".
0_o

Well, that's a rude shock... never too late to learn something new. Heh

That puts my "2G" HD 5970 dual GPU card into a new perspective.

Thanks bhetrick... (I think).

I could only find discussion about it on forums but it seemed pretty certain. Here's what one person wrote:

It's pretty simple why they can't just double VRAM pool by adding another card. Because the way computer graphics work, there are a lot of unknowns as the scene is being rendered and choosing which graphics card will need a particular resource is impossible or too costly. For example: when a vertex is being transformed and placed in the world, until that transform operation happens it is unknown where on the screen it will be placed. You wouldn't know what video card to give it too. You would also run into issues with resources being needed on both cards: when primitive assembly happens and the rasterizer chooses pixels on the screen for the triangle, if all vertices are not on the same card then it would have to reach across the pcie bus to get the resource.
http://neogaf.com/forum/showthread.php?t=592231



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This message has been edited since its posting. Latest edit was made on 23 Oct 2014 @ 2:36

724.10.2014 16:07

Originally posted by bhetrick:
Originally posted by Jemborg:
Na, he has 2G DDR5 vram totes with dual Xfired HD 5850's so he's fine there.


...he could pick up a cheap Q9400 on ebay. It would be ok.


Double the cards doesn't double the vram. He's still stuck at 1 gig in crossfire.

The same goes with sli (nvidia).

The data gets mirrored across the cards so they split the workload. Each card only accesses it's own memory. In layman terms, one card will work on "even frames" while the other card works on "odd frames".
While I agree with you statement about mirroring VRAM, one thing MUST be considered.....each card acts independently controlling the top half/bottom half of screen. It's simply looking at the glass as half full or half empty. Both apply so technically the RAM is lacking but in crossfire/SLI, the workload is DRAMATICALLY reduced for each and hence reducing the RAM being used too.

824.10.2014 16:11

Originally posted by hearme0:
Originally posted by bhetrick:
Originally posted by Jemborg:
Na, he has 2G DDR5 vram totes with dual Xfired HD 5850's so he's fine there.


...he could pick up a cheap Q9400 on ebay. It would be ok.


Double the cards doesn't double the vram. He's still stuck at 1 gig in crossfire.

The same goes with sli (nvidia).

The data gets mirrored across the cards so they split the workload. Each card only accesses it's own memory. In layman terms, one card will work on "even frames" while the other card works on "odd frames".
While I agree with your statement about mirroring VRAM, one thing MUST be considered.....each card acts independently controlling the top half/bottom half of screen. It's simply looking at the glass as half full or half empty. Both apply so technically the RAM is lacking but in crossfire/SLI, the workload is DRAMATICALLY reduced for each and hence reducing the RAM being used too.
My cards should rock this game but I'm worried about modern day programming for the I3/I5/I7 CPU which has direct bus from/to CPU where the Q6600 doesn't. My board won't take Q9400 as it's 1333MHZ and mine is simply 800MHz. I priced out a new build with parts and all and my next system will be near 2K....Not ready to pop for that yet.

924.10.2014 16:38

Originally posted by hearme0:
I priced out a new build with parts and all and my next system will be near 2K....Not ready to pop for that yet.
What about just picking up used?

All the new hardware is out now so everyone is upgrading. You can pick up year or 2 hardware for cheap and still be good to go for current games.


1025.10.2014 16:01

they said that about the last CoD, but there was a ram hack out a few days later and it ran fine on my 4yr old rig with only 4gb ram....

1126.10.2014 00:11

Originally posted by hearme0:
I priced out a new build with parts and all and my next system will be near 2K....Not ready to pop for that yet.
Is it a new socket 2011-3 pin chip and board? Just priced a decent 2011-3 gamer for a client myself and it came to about that.

Are you gonna stick with AMD gfx?




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