Version history for OCCT
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Changes for v4.3.2 - v4.4.0
- MAIN
- Monitoring Engine updated (should support everything that is out there !)
- Usual bugfixes to the main UI
- OCCT will now start normally in Windows Fail-safe mode
- CPU:OCCT
- You can now specify how many thread CPU:OCCT will use
- Fixed all issues with Windows 8 compatibility (was related to DX10 support in Windows 8, which is not what you would expect)
- Huge performance improvements
- GPU:3D
- Complete rewrite of GPU:3D in DX11
- Fixed all issues with Windows 8 compatibility (was related to DX10 support in Windows 8, which is not what you would expect)
- Huge performance improvements
- TRANSLATIONS
- Translations updated ( some are still missing - the update is scheduled soon)
Changes for v4.3.1 - v4.3.2
- MAIN
- Windows 8 Support (Reminder)
- Several bugfixes to the main UI (Translation issues mostly)
- Added warning about OCCT not being free in a commercial environment
- GPU:3D
- Added a Memtest mode (will plow through GPU memory). Limited to 2GB for now (will be improved later)
- Added Graphic card detection and selection for testing
- Added supported resolution detection (you can still specify your own resolution)
- Fixed a crash when the frame limiter was set to 0
- Fixed a memory leak in GPU:3D
- MONITORING
- Engine updated
- Real-time frequency monitoring for CPU, GPU,...
- Improved GPU support
- Merged the CPU Frequency and Memory Used graphs
- TRANSLATIONS
- Almost all translations have been updated (Russian and Japanese ones lack updating - will come soon)
Changes for v4.1.1 - v4.3.1
- MAIN •Removed an unwanted dependency to Visual C++ 2010
- Windows 8 Support
- Several bugfixes to the main UI (Checkboxes not disabling properly, Error when generating graphs that contained a / in their name...)
- CPU:OCCT •Revamped CPU:OCCT, now in both 32 and 64 bits mode, supporting all instruction sets up to AVX. It is the biggest change to CPU:OCCT since 3.0.0
- GPU:3D
- Added a software FPS Limiter to the test
- OCCT will now try to update DirectX from the GUI instead of bluntly disabling the GPU:3D and POWER SUPPLY tabs. It relies on Microsoft's DirectX Web installer.
- MONITORING
- Engine updated
- Real-time frequency monitoring for CPU, GPU,...
- Added System information for GPU, if applicable. The range of GPU supported is very thin right now, but it will improve over time.
- Merged the CPU Frequency and Memory Used graphs
- The Memory Usage is now shown in % in the graph
- BJone and Gein rewrote the Aida64 plugin, much more reliable and efficient, and now supports FAN Monitoring ! Don't forget to enable shared memory in Aida64's preferences !
- Changed the way graphs are named to have a better organization of the OCCT Graph dir.
- TRANSLATIONS
- OCCT now supports Chinese, Dutch, English, French, German, Japanese, Polish, Romanian, Russian, and Spanish languages. Thanks to all my translators !
Changes for v4.1.0 - v4.1.1
- MAIN
- The various "Virtual as Physical" checkboxes should now properly deactivate/activate after a test
- CPU:OCCT
- Bugfix : in rare cases, the test would fail right after starting, reported as an error, while still running in background. Fixed and won't occur anymore.